Notice: Unfortunately I can't speak/read Russian, due to this, this thread is in English. I'm sorry for this, but if you reply in Russian, I can use Google Translate to understand you.
Hello everyone, I'm Solais, a modder and mapper from Seriouszone; also a tester for Croteam and Volunteer Coordinator of the Steam Workshops of SSHD and SS3. I decided to show off my works here, to form a connection between our communities, just like Greyson did. (More publicity doesn't hurt either.)
As a -mostly- newcomer to the modding scene, I'm mostly versed in SSHD and SS3 modding and mapping (though I know a little of SED1, but not much).
Forgotten City - My very first work ever for SSHD, it is a 5-level long mappack with tons of enemies. It's not my most flawless work, it is full of bugs, but still, it was my first.
Ultimate Enemy Pack - A modding/mapping resource pack that adds many new enemy variations (and even completely new enemies) to SSHD which you can use on your maps. Due to the development of SSHD Extended, this pack is currently updated once in a while. Both Forgotten City and the Survival Maps needs this pack to be downloaded!
Survival Megapack - A large pack of Survival maps, originally made as experimentations with different kinds of scripts, settings and enemies. Needs the Ultimate Resource Pack to work.
Ultimate Resource Pack - The Ultimate Resource Pack (URP) is a database of additional resources for mappers and modders. Originally started by me, it is now a collection of enemies and other useful assets by various people. While it is a huge pack, it is recommended to be downloaded, due to the huge number of fan made maps using these resources.
My greatest project ever, Serious Sam Extended is a serial-like mod, that exists for SSHD, SS3 and all future SS games, including SS4. My goal with this project is to create a Serious Sam game that is of my own vision. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. Especially Lore, as I really like to expand the World of Serious Sam to be something great and living, full of history.
Right now, there are two Extended projects in the work, Serious Sam 3: Extended, which has its "Part 1" released already, and Serious Sam HD: Extended, which is a much greater project.
Serious Sam 3: Extended Part 1 - First part of the SS3 branch of the Extended project, this one merges the original campaign with the DLC one, adds new enemies to the levels, adjusts a few things and adds many new secrets. The last level of the game was also changed, including the ending cutscene: stay at the end after the credits!
Video Showcase of SS3 Extended. It was originally made a few weeks before the release of the mod, many things have been fixed.
Part 2 of the project is currently in development and will feature a 12 level long new episode.
My current project, working on it whenever I can. It is still in development, but I've already released some media about it. Unlike SS3 Extended, SSHD:E will have many many new maps and changed maps to fit the story more better to the story of SS3 and the locations to their real-life and historical counterparts.
Just as SS3 Extended, this one will be also release in two parts, which I call First Encounter Extended and Second Encounter Extended.
- About First Encounter Extended - The mod will be released in two part to optimize its production and lower the workload and stress for the developers. Right now, I'm focusing on the First Part of this project that will include:
- Merging the Legend of the Beast Campaign into the main Egypt campaign. - About ten new levels added to the Egypt Campaign. - Due to all this, the Egypt campaign have been split into two episodes, one with 14 levels and one with 12 levels. - Both episodes now start with an intro cutscene level, that expands the story and lore of the game. More emphasis will be placed on the events in SS3, what the Sirians did in Ancient Egypt, and revealing the mystery of why Sam meets no humans during his travels in the past. - These intro cutscenes will be narrated by a friend I know, and will be told in an epic story style, the narrator often referring to Sam as "The Hero". - Many many new Netricsa messages about the locations and the events of the story. They will refer to SS3 as well. - Every level will have a single secret "Lore Item", stone tablets and papyruses, telling mysterious stories about the Sirians and their human agents. Find them all and you'll be able to read the whole story! - New sexy orange hud and menu by Dragon. - A few new enemy variations will appear on the new levels, but mostly no new changes to the old levels. - All enemy spawn bugs fixed, there will be no longer enemies stuck in walls or not spawning at all. - The mysterious hole in Hatshepsut will be fixed and made into a proper secret. Hatshepsut itself have changed much to reflect its historically accurate layout and reference SS3 more. - New music for the new levels, created exclusively for this mod by musician Valerie Valens. - Various minor fixes and changes.
- About Second Encounter Extended - Work on the Second Encounter Extended project will commence after the first have been completed.
Planned Features:
- Many new maps to the three original episodes. - The original "Persia" episode is now the first episode of TSE:E. This is due to historical inaccuracies discovered in the original Netricsa messages. Since Extended wants to be at least a little accurate when it comes to history, and considering that Croteam originally intended "Persia" to be the first episode, due to this the episodes were switched around. The levels and the pacing will be changed accordingly. Also, Sam will crash his spaceship into the Euphrates river. The episode is also now about "Babylonia" and not "Persia", again fixing a mistake by Croteam. - There will be more new enemies and variations used on the levels. - There will be more emphasis on the story of the secret organization what we known as "Arc-el-Magi" from the last episode. There will be references to them in Part 1 as well, but I won't spoil that yet. There will be also notions of how the Sirians got to these other Ancient Cultures, and how they afflicted them and their culture. The South American episode will follow in the footsteps of a single Sirian's rise to glory and godhood. - A new episode, taking place in Classical Japan!
Clerical Wards Showcase - Showcase of the level "Clerical Wards", which was created by merging the two Legend of the Beast levels "Children of Amon-ra" and "Holy Spirits".
Hatshepsut Showcase - My latest showcase video of the changed Hatshepsut and many other new features.
Сообщение отредактировалSolais - Среда, 12.06.2013, 22:33
I always wanted to port the flying kleers from SS2, since I think they were cool if underused. Then later, doing the CT AMA, someone mentioned to CT to never make flying kleers, so I just knew I had to make them, but with a twist.
There are indeed no probe lights in the interior section, as it would make everything too bright and ruin the ambience. However, I might have found a solution to that, so we'll see what happens next.
There are indeed no probe lights in the interior section, as it would make everything too bright and ruin the ambience. However, I might have found a solution to that, so we'll see what happens next.
Models can keep a "own probe lights". Find "Custom Probe Light" in Static Model parametres and turn it on. Then model with a "own probe light" will ignore the true probe light. Sorry, if I make a mistakes in the words...
Сообщение отредактировалMentalVader - Вторник, 03.09.2013, 23:02
Many things on those screens are self made, only things like columns, trees and some of the statues are Croteam-made.
As for your second reply, I already dealt with that a long time ago.
Добавлено (08.10.2013, 10:53) --------------------------------------------- Hello everyone. A few days ago I have started an Open Beta testing of Serious Sam HD Extended. You can participate in it on this link: http://forums.seriouszone.com/showthread.php?t=64394
If you know English well (or you can Google Translate it well enough), please read the whole post about the guidelines of this testing. If you have any feedback, you can post it here or there just as well. But please, be it a feedback which is actually informative, not just a "Good job", "This is cool" or "this sucks", because I can't do anything with those.